© 2014

ARCHITECTURAL DESIGN WORKSHOPS

OBJECTIFIED FIELDS: ON APPROPRIATION AND ESTRANGEMENT
Syracuse University, May 2014

This two-week workshop will present students with an opportunity to participate in formal, spatial, and organizational analysis of canonical works of architecture that exist in between an object and a field and to offer up new methods of architectural form-making via sampling (appropriation) and de-familiarization (estrangement). The goals of this workshop are to advance education of architectural formal production through the development of an analytical and active skill set and to advance the students’ digital design and fabrication capabilities through advanced digital and physical model making. We will look closely at the selected built and unbuilt works and transform them in a digital environment using strategies of spatial reconfiguration, volumetric re-composition, counter-figuration, and textural adjustment and/or addition. The final project for this course will consist of carefully crafted drawings and digitally fabricated architectural models of proposed alterations to built and unbuilt works that carefully straddle two dominant architectural formal strategies: objects and fields.

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ORGANIZED CRIME
University of Colorado - Denver, November 2012
Kent State University, October 2012

This weekend workshop will focus on developing an active skill set in architectural design that synthesizes vibrant color fields, irregular geometric tessellations, and physical cellular aggregations. With the assistance of Grasshopper, a graphical algorithm editor for Rhinoceros 3D, and relevant digital fabrication resources, this workshop will yield potent visual representations and three-dimensional constructs that test the viability of color, form, pattern, texture, and translucency as a comprehensive tool set for contemporary architectural investigations. The discussions embedded in this workshop will focus on contemporary ornamentation, formal-spatial relationships, composition, performative architectural surfaces, parametric design, architectural alibis, and the overall visual experience of architecture. Most importantly, the students will have an opportunity to work both intuitively and systematically across multiple software platforms and with multiple design mediums to complete this intensive design task.

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SYNTHETIC LANDSCAPES
ACADIA @ ACSA 100: Digital Aptitudes, March 2012

This intensive two-day workshop at the Objet Headquarters in Billerica, MA will provide workshop participants the opportunity to work with a team of expert consultants, to hone their digital and prototyping skills, to experiment with a range of digital production tools, and to design and fabricate a unique set of components that negotiate a range of material gradients across a field condition. Through iteration, participants will generate and fabricate components (parts) to form a larger network (whole). The goal of this workshop is to combine technological precision (Objet – Connex) and pedagogical creativity (curriculum) to explicate the creative potentials of both the various forms of software and materials-based investigations that could be replicated in curriculum.

Workshop Leaders: Gil Akos, Kyle Miller, Ronnie Parsons, Andy Payne
Workshop Organizer: Gregory Luhan (ACSA/ACADIA)