© 2014

ARCHITECTURAL DESIGN WORKSHOPS

ORGANIZED CRIME
University of Colorado - Denver, November 2012
Kent State University, October 2012

This weekend workshop will focus on developing an active skill set in architectural design that synthesizes vibrant color fields, irregular geometric tessellations, and physical cellular aggregations. With the assistance of Grasshopper, a graphical algorithm editor for Rhinoceros 3D, and relevant digital fabrication resources, this workshop will yield potent visual representations and three-dimensional constructs that test the viability of color, form, pattern, texture, and translucency as a comprehensive tool set for contemporary architectural investigations. The discussions embedded in this workshop will focus on contemporary ornamentation, formal-spatial relationships, composition, performative architectural surfaces, parametric design, architectural alibis, and the overall visual experience of architecture. Most importantly, the students will have an opportunity to work both intuitively and systematically across multiple software platforms and with multiple design mediums to complete this intensive design task.

Colorado student work by: Kristin Bevis, Ben Hornbeck, and Wei Zhao
Kent State student work by: Ryan Grande, Zachary Hoyt, and Vivian Walker

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SYNTHETIC LANDSCAPES
ACADIA @ ACSA 100: Digital Aptitudes, March 2012

This intensive two-day workshop at the Objet Headquarters in Billerica, MA will provide workshop participants the opportunity to work with a team of expert consultants, to hone their digital and prototyping skills, to experiment with a range of digital production tools, and to design and fabricate a unique set of components that negotiate a range of material gradients across a field condition. Through iteration, participants will generate and fabricate components (parts) to form a larger network (whole). The goal of this workshop is to combine technological precision (Objet – Connex) and pedagogical creativity (curriculum) to explicate the creative potentials of both the various forms of software and materials-based investigations that could be replicated in curriculum.

Workshop Leaders: Gil Akos, Kyle Miller, Ronnie Parsons, Andy Payne
Workshop Organizer: Gregory Luhan (ACSA/ACADIA)